1 VAGA DE Designer EM Rio de Janeiro / RJ

Função/cargo da vaga:

Designer

Empresa:

Nome da empresa disponível para cadastrados.

Salário:

A combinar

Cidade/Estado:

Rio de Janeiro / RJ

Tipo de Vaga:

Home Office

Regime de contrato:

Efetivo/CLT

Descrição da vaga:

Title: level designerlevel: mid-Weight to seniortype: remote, home-Workinglocation: anywhere in the are extensively growing our global art teamwere looking for an exceptionally talented senior level designer to join our is it you? game team helping to produce new stages for our players to expose the shady shrooms!This position entails a great deal of responsibility as a level designer at 1518 studios you will be sat at the heart of the team, producing regular new stages and working closely with your lead and other disciplines to ensure theyre of the highest quality by the time they reach our responsibilitiesplanning out and iterating on all parts of the level design processes including, but not limited to: level flow, engagement design, pacing, storytellinghands-On working in with cross-Discipline teams on storytelling, and creating exciting, innovative and engaging levelsusing player feedback to improve the gameplay experienceworking closely with the lead designer and the project team on creating an unforgettable player execute and refine your levels from high-Level concept to low-Level scriptinguse player feedback and design direction to hone the gameplay experienceliaise closely with your leads to identify and prioritize feature work essential for creating content of sufficient quality and varietymeet with key team members to ensure that everyone understands the goal and plan for a content design before its implementationset the standard and hold the internal vision for what elevates the content in your project and evangelize this throughout the team, especially more junior-Level designerscreate high-Level overviews of new content and concepts to quickly convey ideas both internally and externally, ideally using quick visualization tools (sketch-Up/pro-Builder)seek efficiency where possible look to save time through natural cross-Over, reuse or alignment of functionality and content across the gamecontinuously look for ways to improve or expand on the game experience through creating ideas for new mechanics or a key role in designing and developing custom level editing tools and basic scripting, feeding back and pushing for greater efficiency in these tools across the teamtroubleshoot and help solve design and content challenges or problems that arise during the game development processnative level englishqualificationsminimum of 3 years game industry experience in a level/content designer experience and at least 1 shipped title that featured a multiplayer component, worked on from beginning to player/multiplayer experience.A solid understanding of level design creation experience in of supporting other level designers with your technical level design experience e.G. Creating metric workflows that ensure gameplay consistency or exposing/creating blueprint functionality for other level designers to usescripting experiencestrong technical and art skills: experience with adobe photoshop, maya, 3ds max or other professional 3d modelling softwareable to create the environment for initiatives and ideas to emerge and grow.A creative, agile and player-Centric ability to work within constraints and to specific briefs.A deep passion and knowledge of the games work independently and unsupervised to a high communication and collaboration skills the ability to work openly with their team and pivot through other basic salaryexcellent holiday entitlement plus public holidaysdynamic and entrepreneurial cultureyou get to work with the latest technologiesyou will be working for one of the worlds leading providers of specialist services to the games we areptw is a video games services company which supports video game developers and publishers through outsourced production services. We started 25 years ago and since then, have grown exponentially year-On-Year to where we are today. Our history is in gaming, and we are gamers at heart. In our time within the games industry, we have worked on over 1500 titles across all genres and all platforms, including 8 out of the past 10 game-Of-The-Year-Winning have grown rapidly over the past few years and now have 35 sites spanning the globe. The ptw umbrella of companies includes 1518 studios, side and orange rock. Side works at the cutting edge of interactive media as a provider of audio services for the global entertainment market. Orange rock is our in-House game and product development is our global award-Winning art to 1518 studios fonte: talent_dynamic-Ppcárea: outros / outros empregos conhecimentos: basic.

Cód. 9419845
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